General
Why Not Only Triangles
- Piece-wise linear geometry is easy.
- Examples include line segments, triangles, and cells.
- Complex smooth shapes need many tiny pieces.
- Too few pieces create visible discontinuities.
- Too many pieces are hard to model and animate manually.
- A better approach is to define a few control points and compute intermediate curve or surface points by interpolation.
Interpolation Recap
Bilinear Interpolation
- Interpolation computes a weighted sum of control points.
- In 2D, use parameters and .
- Bilinear interpolation works for patches and quads.
- Four control points do not need to be coplanar.
- Parameter values decide influence weights.
- The weights sum to 1.
Trilinear Interpolation
- Trilinear interpolation is the 3D version.
- It uses parameters , , and .
- It is used inside cube or hexahedron cells.
- It interpolates from 8 corner values.
- It is smoother than nearest-neighbor sampling.
Cell Types
- Interpolation depends on the cell type.
- Common cells:
- Vertex.
- Line.
- Triangle.
- Quad.
- Tetrahedron.
- Hexahedron.
Piece-Wise Linear Interpolation
Idea
- Complex geometry is stitched from independent linear pieces.
- Line segments approximate a curve.
- Triangles approximate a surface.
- Cubes or cells approximate a volume.
- The result is polygonal or polyhedral.
Limitation
- It is good for simple shapes.
- It is bad for smooth complex surfaces unless the resolution is high.
- Patch and cell borders can become visible.
- Modeling and animation become inefficient.
Splines
Idea
- A spline is an interpolated curve generated from control points or a control polygon.
- A spline surface extends the same idea to surfaces.
- Instead of manually placing every triangle:
- Place control points.
- Use basis or blending functions.
- Compute intermediate points.
Control Polygon
- The control polygon connects the control points with line segments.
- The curve follows the general shape of the control polygon.
- It does not necessarily pass through every control point.
- The beginning and end of a Bézier curve are tangent to the control polygon.
Quadratic Bézier Curves
Construction
- A quadratic Bézier curve has 3 control points.
- It has degree 2.
- It has 3 basis functions.
- It can be built by recursive midpoint subdivision.
- Repeated corner cutting converges to a smooth limit curve.
Formula
- ranges from 0 to 1.
- The weights are normalized and always sum to 1.
- has maximum influence at .
- has maximum influence around .
- has maximum influence at .
Cubic Bézier Curves
Construction
- A cubic Bézier curve has 4 control points.
- It has degree 3.
- It has 4 basis functions.
- It uses the same recursive subdivision idea.
- It is common in modeling because it is still cheap and flexible.
Formula
Higher-Order Bézier Curves
Rule
- control points produce degree .
- The number of basis functions equals the number of control points.
- Coefficients follow the binomial pattern.
Advantages
- They are a simple generalization.
- They are easy to implement recursively.
- All weights still sum to 1.
- Endpoints are controlled exactly.
Disadvantages
- High-degree polynomials become inefficient and unstable.
- Every control point influences almost the whole curve.
- Moving one control point changes too much.
- For many control points, Bézier curves are not the best choice.
Bézier Surfaces
Idea
- Bézier surfaces extend Bézier curves to two parameters and .
- Use a 2D grid of 3D control points.
- A 2D blending function is the product of two 1D blending functions.
- The surface point is a weighted sum of all control points.
Rectangular Base
- Bézier surfaces work naturally for rectangular parameter domains.
- Control points form a grid.
- The number of control points can differ in both directions.
Trimming
- Not every useful surface is rectangular.
- A trimming curve restricts the parameter space.
- Parameter values outside the trimming boundary are ignored.
- A trimming curve can be polygonal or a spline.
B-Splines
Motivation
- Bézier curves have two main problems:
- Many control points create high-degree polynomials.
- They have poor local control.
- B-splines solve this with local basis functions.
- Basis functions are pieces of low-degree polynomials.
- Each control point influences only a local parameter region.
Uniform B-Splines
- The same basis function is shifted along the parameter axis.
- The parameter range is larger than 0 to 1.
- Contributions of overlapping basis functions are summed.
- At each parameter value, the weights still sum to 1.
- Moving one control point changes only a nearby curve region.
Uniform Cubic B-Splines
- A cubic basis function is made from four polynomial segments.
- Each segment is evaluated in a local range from 0 to 1.
- One control point influences roughly to .
- The global ends are limited because not enough neighboring functions exist there.
Non-Cubic B-Splines
- Cubic B-splines are only one option.
- Lower-order B-splines have smaller influence regions and less smoothness.
- Higher-order B-splines have larger influence regions and more smoothness.
- Basis functions can be computed recursively after mapping to the local range.
NURBS
Meaning
- NURBS means non-uniform rational B-splines.
- Non-uniform means the knot or parameter gaps do not need to be equal.
- Rational means the blending function is a ratio of two polynomials.
Advantage
- NURBS can represent conics exactly.
- Examples include circles, cylinders, and spheres.
- They are preferred in CAD and precise modeling.
- They are more practical than plain uniform B-splines for many engineering shapes.
Remember
- Linear interpolation is cheap but needs many pieces.
- Bézier curves are simple and smooth but have poor local control for many points.
- B-splines give local control with low-degree polynomial pieces.
- NURBS extend B-splines for exact conics and practical modeling.